
Reel Breakdown
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00:02 - 00:23 - Student Accomplice (2024) - Lighting Lead and Compositing Artist ​
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2024 Student Academy Award Winner (Bronze), 2024 Rookies Finalist: Film of the Year
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Compositing by Spencer Blanchard 00:02-00:12, 00:15-00:17
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I lit 95 shots and comped 50 shots across 8 sequences
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Some technical issues we came across included rendering glass, motion blur, and working in a large scale environment. This is on top of lighting challenges like lighting characters that are moving very fast with constrained and distant lights, lighting the interior of the car and exterior environment, and lighting characters with differing skin properties
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00:24 - 00:41 - The Witch's Cat (2023) - Lighting and Compositing
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2024 College Television Awards Winner, 2023 Rookies Finalist: Film of the Year
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Compositing by Spencer Blanchard 00:36-00:40
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I built and used light rigs to match feeling of color keys and reference in Renderman for Houdini Solaris, made god rays and volumes using VDBs and vector multiplication to flatten back ground and add interest to characters, and comped most of the shots I lit: fixed clipping with patches and smart vectors, color correction, finding ways to plus the lighting of my shot
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00:42 - 00:51 - Stylized Street Personal Project (2023) - All Aspects
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Modeled in Maya, Shaded in Substance Painter, Lit and Rendered in Houdini Renderman, Composited in Nuke
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This was a fun shading and lighting challenge: I had to go back and forth between Houdini and Substance Painter to get the stylized look of the playful concept art
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00:51 - 00:56 - Star Wars Project (2023) - Lighting
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Lit and Rendered in Houdini Renderman
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Since the scene was so big, my process consisted of lighting lower poly proxy models to get general idea of lighting, then switching to the high poly models to polish​
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00:57 - 01:01 - Spiderbot (2024) - Lighting, Weathering, Render
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I worked with a classmate to bring her models into Unreal Engine, and I lit the scene, added atmospheric fog, art directed the clouds
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01:02 - 01:05 - Cacao Pod House (2023) - Modeling, Look Development, Lighting, Compositing, Rendering​
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Modeled in Maya and Houdini, Shaded in Substance, Lit and Rendered in Houdini Renderman, Composited in Nuke
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01:05 - 01:07 - Rice Cooker VFX(2023) - Shading, FX, Lighting, Composting, Rendering
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Shaded in Substance, Lit and Rendered in Houdini Renderman, Particle FX in Houdini Mantra, Composited in Nuke
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01:08 - 01:19 - Lite Brite (2023) - Modeling, Look Development, Lighting, Compositing, Rendering​
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Modeled in Maya and Houdini, Shaded in Substance, Lit and Rendered in Houdini Renderman, Composited in Nuke
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I wrote a program in python that converts image into dotted colors that can be used to procedurally generate lite brite pegs. One of the problems I came across was how to get the colored dots from python into Houdini. I wanted to simply export points, but I couldn't find a file type that could do that. I found that I could turn the points into quadrahedrons, and keep every fourth point. Then I could used a copy to points node to instance pegs to the right location.
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